<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title></title>
	<atom:link href="http://www.fjmaps.com/main/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.fjmaps.com/main</link>
	<description></description>
	<lastBuildDate>Tue, 17 Jul 2012 21:29:56 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
		<item>
		<title>Little update on the Website and Woodside Lobby</title>
		<link>http://www.fjmaps.com/main/?p=340</link>
		<comments>http://www.fjmaps.com/main/?p=340#comments</comments>
		<pubDate>Tue, 17 Jul 2012 21:29:31 +0000</pubDate>
		<dc:creator>Fjmaps</dc:creator>
				<category><![CDATA[Cerberus]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Mecklenburg]]></category>
		<category><![CDATA[Shaunsville]]></category>
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://www.fjmaps.com/main/?p=340</guid>
		<description><![CDATA[I&#8217;ve already started on doing the interiors of the apartment complex.  You can see here that a proper front desk now exists.  I&#8217;m still not sure about adding in what was apartment G.  If I did, I would make it the super&#8217;s apartment.  I will be adding a sign and a door.  Also, I&#8217;ll be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fjmaps.com/main/wp-content/uploads/2012/07/woodside-a-04.jpg"><img class="aligncenter  wp-image-341" title="woodside-a-04" src="http://www.fjmaps.com/main/wp-content/uploads/2012/07/woodside-a-04-1024x562.jpg" alt="" width="624" height="342" /></a></p>
<p>I&#8217;ve already started on doing the interiors of the apartment complex.  You can see here that a proper front desk now exists.  I&#8217;m still not sure about adding in what was apartment G.  If I did, I would make it the super&#8217;s apartment.  I will be adding a sign and a door.  Also, I&#8217;ll be adding an elevator in addition to the staircase.  The painting on the left side is something I did in photoshop a few years back.  I wanted to paint something using a picture my father took on his trip to Europe. I liked this painting so much, I think I have it framed somewhere.  At any rate, it&#8217;s framed here.  I wanted to add a bit more charisma to the map by adding in a lot of hanging photos.  To do that, I needed to make a ton of frames.  Here, you can see the process in action. I want the map to have very colorful interiors while the exteriors are very hazy and rainy.</p>
<p>&nbsp;</p>
<p>I&#8217;ve also updated the site to host the original copy of Mecklenburg_Final and its source code.  I also added a few pages that have all of the maps for TSRP in my maps folder. Uncompressed, it&#8217;s around 700mb.  You can check them out over at the maps section of the website.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fjmaps.com/main/?feed=rss2&#038;p=340</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rp_Mecklenburg &#8211; Exterior of Woodside Apartments</title>
		<link>http://www.fjmaps.com/main/?p=329</link>
		<comments>http://www.fjmaps.com/main/?p=329#comments</comments>
		<pubDate>Tue, 10 Jul 2012 10:29:26 +0000</pubDate>
		<dc:creator>Fjmaps</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Mecklenburg]]></category>

		<guid isPermaLink="false">http://www.fjmaps.com/main/?p=329</guid>
		<description><![CDATA[Another day, another update.  Today, we focus on the exterior of the woodside apartment complex.  Now, this name might be familiar to those who&#8217;ve played Silent Hill 2.  I&#8217;ve retained the original design of the apartments from Mecklenburg, however, I added a touch of Silent Hill 2. See for yourself. Only the exteriors are done.  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://fjmaps.com/imgs/mecksource/shadedwoodside.jpg"><img class="aligncenter" title="Introducing, Woodside Apartments!" src="http://fjmaps.com/imgs/mecksource/shadedwoodside.jpg" alt="" width="583" height="194" /></a></p>
<p>Another day, another update.  Today, we focus on the exterior of the woodside apartment complex.  Now, this name might be familiar to those who&#8217;ve played Silent Hill 2.  I&#8217;ve retained the original design of the apartments from Mecklenburg, however, I added a touch of Silent Hill 2. See for yourself.</p>
<div class="wp-caption aligncenter" style="width: 690px"><a href="http://fjmaps.com/imgs/mecksource/woodside-a-02.jpg"><img title="Front Side of the Woodside Apartments" src="http://fjmaps.com/imgs/mecksource/woodside-a-02.jpg" alt="" width="680" height="373" /></a><p class="wp-caption-text"><a href="http://fjmaps.com/imgs/mecksource/woodside-a-03.jpg"><img title="Backside of the Woodside Apartments" src="http://fjmaps.com/imgs/mecksource/woodside-a-03.jpg" alt="" width="676" height="370" /></a> Now doesn&#8217;t it look familiar?</p></div>
<p>Only the exteriors are done.  I&#8217;ll be doing the roof of the complex when I&#8217;ve finished the interior.  Tomorrow I&#8217;ll be focusing on the interiors.  Also, we&#8217;ll be dropping the Alphabetical naming scheme from mecklenburg.  We&#8217;ll start to use room 101, 201, 302, ect&#8230; This is to reduce confusion with other properties. I&#8217;ll probably make models for the signs too! Anyways, stay tuned for updates! I&#8217;ll update again when I have some considerable work on the interiors.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fjmaps.com/main/?feed=rss2&#038;p=329</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rp_Mecklenburg</title>
		<link>http://www.fjmaps.com/main/?p=321</link>
		<comments>http://www.fjmaps.com/main/?p=321#comments</comments>
		<pubDate>Sat, 07 Jul 2012 04:21:56 +0000</pubDate>
		<dc:creator>Fjmaps</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Mecklenburg]]></category>

		<guid isPermaLink="false">http://www.fjmaps.com/main/?p=321</guid>
		<description><![CDATA[You heard it fellas!  Mecklenburg is getting the source treatment.  The original layout will remain, however much of the map will change.  The entire map is being made ground up. I&#8217;m redoing all of the geometry, as well as redoing the textures.  I&#8217;ll also be making some models instead of just using HL2/CSS/DOD:S content. &#160; [...]]]></description>
			<content:encoded><![CDATA[<p>You heard it fellas!  Mecklenburg is getting the source treatment.  The original layout will remain, however much of the map will change.  The entire map is being made ground up. I&#8217;m redoing all of the geometry, as well as redoing the textures.  I&#8217;ll also be making some models instead of just using HL2/CSS/DOD:S content.</p>
<p>&nbsp;</p>
<div class="wp-caption aligncenter" style="width: 451px"><a href="http://fjmaps.com/imgs/mecksource/MeckPDsign.jpg"><img title="Mecklenburg Police Department Sign (WIP)" src="http://fjmaps.com/imgs/mecksource/MeckPDsign.jpg" alt="" width="441" height="163" /></a><p class="wp-caption-text">Mecklenburg Police Department Sign (WIP) Since I don&#8217;t really like the badge I made, I might be changing it when the time comes. I also might be using a model instead of this.</p></div>
<p>Today we&#8217;re focusing on the PD.  The police station of mecklenburg was one of the most important buildings of the map.  Here, I&#8217;ve redone most of the interior, but I tried to keep the original layout as much as I possibly could.  I also made a few new textures to cope with source.  The police station is technically larger than before, however, most of the interior space is spent on decor.  The final police station will have the following features:</p>
<ol>
<li>Lobby Area including benches, payphones, and lines.</li>
<li>Jail area with 3 cells. 2 of these cells can contain 4 people each.</li>
<li>Interrogation room with one way mirror.</li>
<li>Chief&#8217;s office.</li>
<li>Armory</li>
<li>access to rooftop and side alleyway.</li>
</ol>
<p>Some of you may notice that the back offices and the forensics room is missing from this list.  Right now, they are not part of the design of the PD.  They may be added in later if I can muster enough space while wrestling with the limits of the source engine.  For now, they will remain absent.  These pics are a work in progress, so they may not accurately reflect the final design.</p>

<a href='http://www.fjmaps.com/main/?attachment_id=322' title='pd-a-1'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/07/pd-a-1-150x150.jpg" class="attachment-thumbnail" alt="pd-a-1" title="pd-a-1" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=323' title='pd-a-2'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/07/pd-a-2-150x150.jpg" class="attachment-thumbnail" alt="pd-a-2" title="pd-a-2" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=324' title='pd-a-3'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/07/pd-a-3-150x150.jpg" class="attachment-thumbnail" alt="pd-a-3" title="pd-a-3" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=325' title='pd-a-4'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/07/pd-a-4-150x150.jpg" class="attachment-thumbnail" alt="pd-a-4" title="pd-a-4" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=326' title='pd-a-5'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/07/pd-a-5-150x150.jpg" class="attachment-thumbnail" alt="pd-a-5" title="pd-a-5" /></a>

<p>&nbsp;</p>
<p>The release of this map won&#8217;t happen for another few months.  I hope to get tons of work done before I head back to school.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fjmaps.com/main/?feed=rss2&#038;p=321</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MecklenburgV_Final Released</title>
		<link>http://www.fjmaps.com/main/?p=304</link>
		<comments>http://www.fjmaps.com/main/?p=304#comments</comments>
		<pubDate>Thu, 08 Mar 2012 09:39:23 +0000</pubDate>
		<dc:creator>Fjmaps</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Mecklenburg]]></category>

		<guid isPermaLink="false">http://www.fjmaps.com/main/?p=304</guid>
		<description><![CDATA[The day is finally here! Changelog: +Fixed many graphical and gameplay bugs around the map. +added cirno&#8217;s steakhouse +Added Steven AF storage +Added Term Electronics (And a server rack in there) +All shops now have names instead of generic names -Bar -&#62; Eden Hall, Chase Bank -&#62; Holo&#8217;s Holdings, MCMD -&#62; Scared Heart Medical Center, [...]]]></description>
			<content:encoded><![CDATA[<p>The day is finally here!</p>
<blockquote><p>Changelog:</p>
<p>+Fixed many graphical and gameplay bugs around the map.</p>
<p>+added cirno&#8217;s steakhouse</p>
<p>+Added Steven AF storage</p>
<p>+Added Term Electronics (And a server rack in there)</p>
<p>+All shops now have names instead of generic names</p>
<p>-Bar -&gt; Eden Hall, Chase Bank -&gt; Holo&#8217;s Holdings, MCMD -&gt; Scared Heart Medical Center, Mall -&gt; Xfactor Mall</p>
<p>-Wawa-&gt; Wan Wan Wagnaria, Flower shop -&gt; Le Petit Pede, Laundromat -&gt; Penny and the Jets, Gunshop -&gt; Harabec Harms</p>
<p>-Diner-&gt; Vlado&#8217;s, Hotel -&gt; Galbadia Hotel, Office Complex -&gt; Mensah Plaza, 1337 building-&gt;Fjmaps designs, Church -&gt; Church of saint kilroy</p>
<p>+Numerous banners have been added to the map</p>
<p>+More ambient sounds have been added</p>
<p>-It&#8217;s Gendou &#8211; Fjmaps saying it.</p>
<p>-Gendou&#8217;s Theme song &#8211; Soul Education with FJmaps saying, &#8220;Oh Baby&#8221;</p>
<p>-Wan Wan &#8211; OP for Working!!</p>
<p>-Cirno&#8217;s Steakhouse &#8211; Cirno&#8217;s Theme song</p>
<p>-Eden Hall &#8211; Bartender BGM</p>
<p>-Galbadia Hotel Theme &#8211; Harvest Moon Hero of Leaf Valley Fall theme</p>
<p>-Taleisin Library Theme &#8211; Harvest Moon HoLV indoors theme</p>
<p>-Fire sounds for the fire</p>
<p>-Vlado&#8217;s Theme &#8211; Plush by Stone Temple Pilots</p>
<p>+Gendou&#8217;s Deals on Wheels added</p>
<p>/light improvements</p>
<p>/Nightmode no longer has ad patches</p>
<p>/More detail texture support</p>
<p>+Added Shinra power company</p>
<p>-Can turn on/off the lights in the map from there.</p>
<p>+Added new manhole texture</p>
<p>+added Mystery of the Druids back in</p>
<p>+Added test chamber and meeting room in lab</p>
<p>-Removed top portion of the lab</p>
<p>+Expanded sewers a bit</p>
<p>+Most lights and sounds can be toggled on/off in the map</p>
<p>+added police radio back in the map</p>
<p>/fixed reversed textures</p>
<p>+added apartment I from MecklenburgV5A6</p>
<p>-took out armory in apartment C and replaced it with another bed</p>
<p>+added doors to close bank</p></blockquote>
<p>It&#8217;s been a long time, but it&#8217;s finally here.  I&#8217;ve been lazy, I&#8217;ll be honest.</p>
<p>This will be the final version of Mecklenburg, you can check the changelog above for anything that has changed from Vrain Final.  In this version, I&#8217;ve included some plugins that are more focused for developers to integrate parts of the map into the plugins.  Some features will never work, like stopping the rain.  Ask the TS dev team about that one. I&#8217;ve tried a ton of stuff and I give up.  The current way I have it makes it so that rain particles ghost into the world.  Other than that, the day/night cycle works perfectly.  This map also has support for detailed textures.  Check the included readme about enabling those.</p>
<p>Other than that, I&#8217;m glad to see how much feedback and how many changes this map has had over the many years I made it.  Too bad TSRP is pretty much dead now, I kinda doubt people will even notice me posting this.  I&#8217;ll be including a video of me running through the map and all of it&#8217;s features sometime soon.  I&#8217;ll also include any sorta dev comments I have on the map too.  The map will be added to the regular part of the site when I have time to do so.</p>
<p>Anyways, screenshots:</p>

<a href='http://www.fjmaps.com/main/?attachment_id=305' title='2012-03-08_00001'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/03/2012-03-08_00001-150x150.jpg" class="attachment-thumbnail" alt="2012-03-08_00001" title="2012-03-08_00001" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=306' title='2012-03-08_00003'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/03/2012-03-08_00003-150x150.jpg" class="attachment-thumbnail" alt="2012-03-08_00003" title="2012-03-08_00003" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=307' title='2012-03-08_00005'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/03/2012-03-08_00005-150x150.jpg" class="attachment-thumbnail" alt="2012-03-08_00005" title="2012-03-08_00005" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=308' title='2012-03-08_00007'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/03/2012-03-08_00007-150x150.jpg" class="attachment-thumbnail" alt="2012-03-08_00007" title="2012-03-08_00007" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=309' title='2012-03-08_00009'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/03/2012-03-08_00009-150x150.jpg" class="attachment-thumbnail" alt="2012-03-08_00009" title="2012-03-08_00009" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=310' title='2012-03-08_00011'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/03/2012-03-08_00011-150x150.jpg" class="attachment-thumbnail" alt="2012-03-08_00011" title="2012-03-08_00011" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=311' title='2012-03-08_00002'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/03/2012-03-08_00002-150x150.jpg" class="attachment-thumbnail" alt="2012-03-08_00002" title="2012-03-08_00002" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=312' title='2012-03-08_00004'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/03/2012-03-08_00004-150x150.jpg" class="attachment-thumbnail" alt="2012-03-08_00004" title="2012-03-08_00004" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=313' title='2012-03-08_00006'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/03/2012-03-08_00006-150x150.jpg" class="attachment-thumbnail" alt="2012-03-08_00006" title="2012-03-08_00006" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=314' title='2012-03-08_00008'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/03/2012-03-08_00008-150x150.jpg" class="attachment-thumbnail" alt="2012-03-08_00008" title="2012-03-08_00008" /></a>
<a href='http://www.fjmaps.com/main/?attachment_id=315' title='2012-03-08_00010'><img width="150" height="150" src="http://www.fjmaps.com/main/wp-content/uploads/2012/03/2012-03-08_00010-150x150.jpg" class="attachment-thumbnail" alt="2012-03-08_00010" title="2012-03-08_00010" /></a>

<h2><a href="http://fjmaps.com/maps/MecklenburgV_Final.zip">Download MecklenburgV_Final</a></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.fjmaps.com/main/?feed=rss2&#038;p=304</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MecklenburgV_Final</title>
		<link>http://www.fjmaps.com/main/?p=302</link>
		<comments>http://www.fjmaps.com/main/?p=302#comments</comments>
		<pubDate>Mon, 31 Oct 2011 13:17:44 +0000</pubDate>
		<dc:creator>Fjmaps</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Mecklenburg]]></category>

		<guid isPermaLink="false">http://www.fjmaps.com/main/?p=302</guid>
		<description><![CDATA[This is most definitely the last version of MecklenburgV.  I couldn&#8217;t pass up using the new compiling tools, VHLT, to get the lighting down.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="MecklenburgV_Final" src="http://cloud.steampowered.com/ugc/595826512550800193/FAA97C3F4CE00066D2F07E7782833E88962BD2C4/" alt="http://steamcommunity.com/id/Funjob/screenshots/?tab=public&amp;" width="668" height="375" /></p>
<p>This is most definitely the last version of MecklenburgV.  I couldn&#8217;t pass up using the new compiling tools, VHLT, to get the lighting down.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fjmaps.com/main/?feed=rss2&#038;p=302</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Shaunville&#8217;s Source Code Released!</title>
		<link>http://www.fjmaps.com/main/?p=299</link>
		<comments>http://www.fjmaps.com/main/?p=299#comments</comments>
		<pubDate>Mon, 25 Jul 2011 00:38:57 +0000</pubDate>
		<dc:creator>Fjmaps</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Shaunsville]]></category>
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://www.fjmaps.com/main/?p=299</guid>
		<description><![CDATA[Well, I said I would do this a long time ago. This package contains all of the source code from my first to my last iteration. It even contains versions I never released and an updated version that I never finished. I recommend you download the Shaunsville mega pack because the source files do not [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I said I would do this a long time ago.</p>
<div class="wp-caption aligncenter" style="width: 647px"><a href="http://fjmaps.com/maps/Shaunsville/ShaunsvilleSRC.zip"><img title="Shaunsville V9?" src="http://fjmaps.com/maps/Shaunsville/shaunsvillesource.jpg" alt="" width="637" height="348" /></a><p class="wp-caption-text">V9?</p></div>
<p>This package contains all of the source code from my first to my last iteration. It even contains versions I never released and an updated version that I never finished. I recommend you download the <a href="http://fjmaps.com/maps/ShaunsvilleMEGA.zip">Shaunsville mega pack</a> because the source files do not contain anything but the source, SHLT compiling tool, my own version of hammer, and the required wads.</p>
<p>What are you waiting for mappers? <a href="http://fjmaps.com/maps/Shaunsville/ShaunsvilleSRC.zip">The source is here!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.fjmaps.com/main/?feed=rss2&#038;p=299</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mecklenburg makes an appearance!</title>
		<link>http://www.fjmaps.com/main/?p=296</link>
		<comments>http://www.fjmaps.com/main/?p=296#comments</comments>
		<pubDate>Mon, 11 Jul 2011 04:11:12 +0000</pubDate>
		<dc:creator>Fjmaps</dc:creator>
				<category><![CDATA[Mecklenburg]]></category>
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://www.fjmaps.com/main/?p=296</guid>
		<description><![CDATA[Go ahead and check out the Mecklenburg section of the website now because I have uploaded most of the maps I made for the Mecklenburg series.  I got so carried away, I uploaded maps that weren&#8217;t even mine. So go and snag em&#8217;. Fjmaps signing off!]]></description>
			<content:encoded><![CDATA[<p>Go ahead and check out the <a href="http://www.fjmaps.com/main/?page_id=6">Mecklenburg section of the website</a> now because I have uploaded most of the maps I made for the Mecklenburg series.  I got so carried away, <a href="http://www.fjmaps.com/main/?page_id=294">I uploaded maps that weren&#8217;t even mine</a>. So go and snag em&#8217;.</p>
<p>Fjmaps signing off!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fjmaps.com/main/?feed=rss2&#038;p=296</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MecklenburgV_Rain_Final Released!</title>
		<link>http://www.fjmaps.com/main/?p=291</link>
		<comments>http://www.fjmaps.com/main/?p=291#comments</comments>
		<pubDate>Wed, 29 Jun 2011 23:05:02 +0000</pubDate>
		<dc:creator>Fjmaps</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Mecklenburg]]></category>

		<guid isPermaLink="false">http://www.fjmaps.com/main/?p=291</guid>
		<description><![CDATA[MecklenburgV_Rain_Final has been released!  This is the final iteration in the MecklenburgV Series.  I will still not release the source for now.  The source of the plugins can also be used as a framework in other RP mods,  I will not support them though. Changelog from Rain_B8 +Added more rain /entity bugfixes +Made map plugin [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cloud.steampowered.com/ugc/540633324437732636/F963877FAFF9D75B5F17C849DC7F5C80C7AE68A9/"><img class="alignnone" title="Mecklenburg rain in it's day cycle" src="http://cloud.steampowered.com/ugc/540633324437732636/F963877FAFF9D75B5F17C849DC7F5C80C7AE68A9/" alt="" width="713" height="533" /></a></p>
<p>MecklenburgV_Rain_Final has been released!  This is the final  iteration in the MecklenburgV Series.  I will still not release the  source for now.  The source of the plugins can also be used as a framework in other RP mods,  I will not support them though.</p>
<blockquote><p>Changelog from Rain_B8</p>
<p>+Added more rain</p>
<p>/entity bugfixes</p>
<p>+Made map plugin</p>
<p>+Added detailed surfaces</p></blockquote>
<p>The plugins are only  needed for server operators.  Honestly, they arn&#8217;t even needed to even  run the map.  However, to have all of the features that  MecklenburgV_rain has to offer, these plugins are perfect.  The plugins  have support for day/night mode, (set automatically/manually), the  ability to turn the rain off (with some graphical bugs), the ability to  turn the indoor lights and outdoor lights off, the ability to set the  brightness of the outside lights, forcing the player to run with detail  on, and the ability to toggle the maps fog. Server operators must check  MecklenburgV_Rain_Final.cfg in the map directory for further  instructions on the map&#8217;s Cvars.  The commands for the plugin are as  follows:</p>
<blockquote><p>amx_setlights &#8211; &lt;a-z&gt; &#8211; Sets the brightness of the outdoor lights, Z &#8211; Brightest</p>
<p>amx_togglefog &#8211; Toggles gl_fog 1/0 on clients, used for night time effect.</p>
<p>amx_toggleoutdoorlights &#8211; Toggles the outdoor lights on/off</p>
<p>amx_toggleday &#8211; toggles day and night mode</p>
<p>amx_togglerain &#8211; toggles the rain on and off (incl. thunder sound)</p>
<p>amx_toggleindoorlights &#8211; toggles the indoor lights on and off</p></blockquote>
<p><a href="http://fjmaps.com/maps/mecklenburg/MecklenburgV_Rain_Final.zip">MecklenburgV_Rain_Final</a></p>
<p><a href="http://fjmaps.com/maps/mecklenburg/MecklenburgV_Final_Plugins.zip">MecklenburgV_Final Plugins (1.0)</a><strong><br />
</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.fjmaps.com/main/?feed=rss2&#038;p=291</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Oc_Nerv B News</title>
		<link>http://www.fjmaps.com/main/?p=289</link>
		<comments>http://www.fjmaps.com/main/?p=289#comments</comments>
		<pubDate>Tue, 28 Jun 2011 07:25:05 +0000</pubDate>
		<dc:creator>Fjmaps</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Nerv]]></category>

		<guid isPermaLink="false">http://www.fjmaps.com/main/?p=289</guid>
		<description><![CDATA[Oc_NervB is not in production anymore. Sorry folks. &#160;]]></description>
			<content:encoded><![CDATA[<p><a href="http://fjmaps.com/imgs/oc_nerv/oc_nerv1.JPG"><img class="alignnone" title="Oc_NervB Teleport Zone" src="http://fjmaps.com/imgs/oc_nerv/oc_nerv1.JPG" alt="" width="616" height="382" /></a></p>
<p>Oc_NervB is not in production anymore.</p>
<p>Sorry folks.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fjmaps.com/main/?feed=rss2&#038;p=289</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Oc_Nerv A Released!</title>
		<link>http://www.fjmaps.com/main/?p=285</link>
		<comments>http://www.fjmaps.com/main/?p=285#comments</comments>
		<pubDate>Tue, 07 Jun 2011 05:56:00 +0000</pubDate>
		<dc:creator>Fjmaps</dc:creator>
				<category><![CDATA[Maps]]></category>
		<category><![CDATA[Nerv]]></category>

		<guid isPermaLink="false">http://www.fjmaps.com/main/?p=285</guid>
		<description><![CDATA[Nerv A was the first campaign of the NERV set of maps. It&#8217;s mostly likely the last considering what type of feedback I&#8217;ll get on it. I wanted to personally thank the people on the Obsidian Conflict forums for bugging me to finish this map. Description: NervA takes place during the sequence of events of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><em>Nerv A was the first campaign of the NERV set of maps. It&#8217;s mostly likely the last considering what type of feedback I&#8217;ll get on it.</em></p>
<p><img class="aligncenter" src="http://fjmaps.com/maps/oc_nerv_banner.jpg" alt="Oc_nerva banner" /></p>
<p><strong>I wanted to personally thank the people on the Obsidian Conflict forums for bugging me to finish this map.</strong></p>
<p>Description: NervA takes place during the sequence of events of the popular anime movie, The End of Evangelion. Players find themselves working as NERV personnel in Central Dogma and their mission is to defend NERV headquarters until the bitter end. The commander of your squad however, may have a different goal in mind.</p>
<p>Requirements: Obsidian Conflict and Counter Strike: Source, only found testing stable at 4 people.<br />
This map only uses some materials and weapons from CSS, I&#8217;ve had testruns where people didn&#8217;t have CSS, and were perfectly able to play the map, while missing some sounds and having some purple circus.</p>
<p><strong>Features:</strong></p>
<ol>
<li> Around 8 scripted weapons and custom ammo</li>
<li> custom skins for Nerv and Combine forces</li>
<li>Puzzles that don&#8217;t require Co-Op</li>
<li>Co-Op Gameplay</li>
<li>Tons of Custom Materials</li>
<li>A one hour campaign</li>
<li>Based in the Evangelion Universe</li>
<li>Tons of custom SFX and BGM</li>
<li>Certain Events differ on Gameplay</li>
<li>Scoring system and grade system at the end of the map</li>
<li>Hardcore Mode</li>
<li>Difficult end bosses</li>
<li>Familiar scenes</li>
<li>Hard as balls gameplay</li>
</ol>
<p><strong>Known Bugs: </strong>Some mis-materialed surfaces and minor bugs.</p>
<p><strong>Download:</strong><a href="http://fjmaps.com/maps/Oc_NervA.7z">http://fjmaps.com/maps/Oc_NervA.7z</a></p>
<p><strong>Credits: </strong>In game</p>
<p>Please be sure to give me feedback on the map, you can do it in this thread, via E-mail(Funjob@fjmaps.com) or post in the thread here <a href="http://obsidianconflict.net/forums/viewtopic.php?f=8&amp;t=4606">OC forums</a>.</p>
<p>It sure was a lot of fun working on this map, sorry I couldn&#8217;t get this thing out sooner.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.fjmaps.com/main/?feed=rss2&#038;p=285</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
